AI Insights · Timothy · July 2022
Top 5 Third Person Games on Unified Platform in Hungary Q2 2022
In Q2 2022, the top 5 third person games in Hungary saw varied performance in terms of downloads, revenue, and active users. Let's dive into the data to see how each game fared.
The second quarter of 2022 brought diverse trends for the top 5 third person games on a unified platform in Hungary. Here’s a detailed look at their performance, with data sourced from Sensor Tower.
Subway Surfers from Sybo Games ApS showed a significant increase in weekly revenue, starting from $197 and peaking at approximately $1.9K by late May. Weekly downloads also demonstrated growth, beginning at 6.8K and reaching a high of 15.6K in mid-May. Active users saw a steady rise through most of the quarter, starting at 135.5K and peaking at 200K in mid-May before stabilizing around 175K by the end of June.
Tall Man Run by SUPRSONIC STUDIOS LTD experienced a gradual increase in weekly revenue, peaking at $34 in late May. Downloads saw a notable surge early in the quarter, reaching a high of 18.5K in late April, before gradually declining to around 5K by the end of June. Active users followed a similar trend, peaking at 35.2K in early May and then decreasing to approximately 16.8K by the end of the quarter.
Apex Legends Mobile from Electronic Arts had a strong start in mid-May with weekly revenue of $5.2K, which then declined to $666 by the end of June. Downloads followed a similar pattern, starting at 49.3K and dropping to approximately 1.7K. Active users began at 47.4K and saw a steady decline to around 15.7K by the quarter’s end.
Twerk Race 3D — Fun Run Game by Freeplay LLC maintained a consistent download rate, averaging around 5K to 6K per week, with a slight increase towards the end of the quarter. Active users remained stable throughout, hovering around 14K to 16K.
Stumble Guys from Scopely, Inc. saw a gradual increase in weekly revenue, starting at $346 and reaching approximately $1.4K by the end of June. Weekly downloads showed a steady rise from 3.6K to 9.4K. Active users also increased significantly, starting at 14.8K and more than tripling to 47.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.